The Fusion 360 plugin can be downloaded here and loads of KeyShot quick tips and tutorials can be viewed in the KeyShot Learning Center.Realistic 3D rendered images are a good way to communicate a new design-both internally and to the public.
If you need KeyShot to go along with it, download it here.
If you haven’t tried Fusion 360 yet, download and try it here. However, you can can quickly apply an animation to adjust your model, without having to remember coordinates or distances. KeyShot allows you to move parts and assemblies. KeyShot Bonus tip – Use Animations to move parts (Inside KeyShot)įor those who have KeyShot + Animation, this is a handy tip for after you have imported your model.
This allows you to start the visualization process early, update the model as you go and see the rendered results immediately in KeyShot. Just select ‘Update KeyShot’ from the Image menu and you’re changes are transferred to KeyShot. The workflow from Fusion 360 to KeyShot allows you to transfer any model changes you make in Fusion 360 at anytime through the LiveLinking feature. Once imported, you can adjust focal length, apply Depth of Field and create additional camera views inside KeyShot. KeyShot will import your camera views from Fusion 360 as well. Using KeyShot is like having your very own Photo Studio. Import it as a separate scene in an exploded state or simply use ‘Update KeyShot‘ from the Image pulldown to send the changes over to KeyShot. KeyShot will import and update your geometry really fast, even if you’ve created exploded views of your assembly. Even though you can group items in KeyShot, organizing it in Fusion first, for how you want to work with it in KeyShot will save you time and allow you to make quick updates to your geometry through the ‘Update KeyShot’ option in Fusion 360. KeyShot will maintain the assembly structure when you import your model. If you have parts that are linked, you can always right click and select Unlink Material. To keep those parts ‘unlinked’ in KeyShot, apply different colors to them before exporting to KeyShot. KeyShot respects the assembly hierarchy from Fusion 360, but will link the materials of parts that are the same color. With these in mind here are five tips to get your model prepped and into KeyShot.ġ. Separate materials using different color Updates model geometry inside KeyShot through LiveLinking.Transfers saved camera views from Fusion 360 to KeyShot.
First, there are a few features the plugin brings to your workflow: It’s extremely simple to export your model to KeyShot–a click a button and done–but if you’re new to Fusion 360 or KeyShot, there are a few ways to set up your model that will give you even faster results. You can see that in the overview video and also grab the plugin here or download the plugin directly from the Autodesk Exchange Fusion 360 store. The plugin allows you to open your Fusion 360 model right inside KeyShot for rendering and animation, but it also allows you to update your model if you make changes to it. We had the opportunity to show just how quickly you could create some really stunning images of your Fusion 360 models. When the integration between KeyShot and Fusion 360 was announced,